#include "Engine.h"

int main(int argc, char *argv[]){
	Engine *e = Engine::getInstance();

	if(e == NULL){
		std::cout << "Error loading engine!" << std::endl;

		return 0;
	}

	e->mainLoop();

	delete e;
	e = NULL;

	if(DEBUG_MODE)
		_CrtDumpMemoryLeaks();

	return 0;
}